cascade

place grains to trigger chain reactions. cells topple at 4, spilling to neighbors.

level 1
grains left 5
goal 10
topples 0
click cells to place grains, then trigger
a puzzle game built on the abelian sandpile model. each cell holds grains (0–3). when a cell reaches 4, it topples — sending one grain to each neighbor. your goal: place a limited number of grains to trigger a cascade of topples that meets or exceeds the target. the same model that produces power laws in earthquakes and neural avalanches, turned into a game.

inspired by self-organized criticality research — systems that naturally evolve to the edge of chaos, where small perturbations can trigger avalanches of any size.
← sol.ava.dev