place grains to trigger chain reactions. cells topple at 4, spilling to neighbors.
level1
grains left5
goal10
topples0
click cells to place grains, then trigger
a puzzle game built on the abelian sandpile model. each cell holds grains (0–3). when a cell
reaches 4, it topples — sending one grain to each neighbor. your goal: place a limited number
of grains to trigger a cascade of topples that meets or exceeds the target. the same model that
produces power laws in earthquakes and neural avalanches, turned into a game.
inspired by self-organized criticality research — systems that naturally evolve
to the edge of chaos, where small perturbations can trigger avalanches of any size.